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About Digital Art / Professional Official Beta Tester Ros KovacFemale/Unknown Groups :iconmythology-of-gods: Mythology-of-Gods
You create your own Mythology
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Deviant for 6 Years
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Given by cosmicspider
Statistics 167 Deviations 4,849 Comments 98,007 Pageviews

Commission Info

What do I offer?
Portraiture, scenes, character concept art for different purposes. Personal use and commercial use.

Themes I work with: surreal, science fiction, dark fantasy and horror. Tasteful nudity, no erotica.

The prices may vary, depending on the complexity of the image (full rendered background or plain background; style: realism or sketchy speed painting), and depending on the intended use of the piece (whether personal use or commercial use). I'll properly inform you the total price, before we start working together, and after I had read the description of your project. My price range is typically between $100 and $400 for non commercial finished projects (sketches are under $100). For exact pricing information please contact me with the information of the project.

Read my Terms of Service here:…

You can contact me via notes or to

What do you need before contacting me?
A solid idea of what you want, description of your project, reference images for poses and/or character appearance.

Any question? Note me.…

Usage of my works

Interested in using one my works for your project? Take into consideration the following:

- I do not resell my works. This means you cannot use in any way the works commissioned by other entities, you can see these works here:…

- I might sell rights for redistribution over some of my personal pieces. I do not hand full rights over said works. We would establish all terms in the form of a contract, including the total payment, right to authorship, etc. Contact me privately for more information.

Want to use my works for a non commercial project? Note me first.

Featuring on other sites other than deviantart, is of course encouraged, but please people, don't crop my name off and do credit me.

Need more information respecting copyrights, check this out:…



:iconmythology-of-gods: :icondarkterrors:


Ros Kovac
Artist | Professional | Digital Art
CGPortfolio | Carbonmade | ArtStation

I assisted to the local fine art university, where I learned several traditional techniques, including: painting, sculpture, photography, videoart, performance. Eventually, I started using digital mediums (3D and photomanipulation), but it wasn't until mid 2008, that I settled for digital painting. Since, I've been doing small personal projects and honing my skills.

Since 2011, I have been working exclusively freelance. My concentration has been on aesthetics aimed at graphic marketing designs in the genres of fantasy, horror, and science fiction, the latter two my particular favorites.

SADM. October, 2011.

Exposé 10. Ballistic Publishing, 2012.
Last Man Standing: Killbook of a Bounty Hunter. Dark Horse, 2013.

AYQ: Spec Work

Journal Entry: Sun Jun 8, 2014, 3:19 AM
I don't do ART for free by Exileden

Some weeks ago I received a question via a group I'm currently administrating, it was regarding something I've been asked about before: Spec work. There's a lot of misinformation about it, especially on sites such as deviantart - just take the time to check the jobs forum and you'll spot these kind of offers that basically tell you "work for nothing, and I might pay you if I like what you did, or if my project makes any money." in other words "I don't take what you do seriously at all, nor I respect you, but I need some image for my project". But before I continue to rant, let's see the question.

"Hello I need some help about a work probably, this may not be the right place to ask for guidance, sorry if it's so, but I got a job offer about doing some concept art for a game, This may be my first experience doing so, and I really want to try it so I can finally do something real in concept art, but they say they can't pay me now until the game get success in kickstarter and I'm kind of afraid to do many work and then be taking by a fool and don't get any recognition, and my art get stolen, I mean, I live in another continent than the team developing the story and coding part, so I may be easier to get fooled, how can I protect the work doing for then? should I do something legal before? or just trust the people. Thanks for your time!"

Hey there!

What they're offering you is called Speculative Work. Basically working for free, with the misguided hopes of landing a job or commission, or even worst "exposure". It's considered an unethical practice in the industry, and many professionals are trying to spread more information about it in order to eradicate it, since it's extremely harmful for the livelihood of all of us as freelancers.

If you want to learn about Spec Work, check out this link, they explain it better.

Now, this is still your personal choice, whether you decide to do it or not. So let's say you go with it, the chances of the project getting founded aren't high. How do I know? Because usually the projects that get founded are done by people who took the right measures to offer quality from the start, that means paying an artist to deliver quality. If they're being "cheap" with the art, you can bet they're "cheap" with everything else. Which means that their campaign will look generic and unattractive for the intended audience.

This translates in the fact that the chances of getting paid are nil.

More so, any freelancer eventually learns that you don't work for any commercial project (movie, game, published books, album cover, any promotional or concept art) without signing a contract. The contract should state clearly when the rights are transferred to the client, what type of rights you hold over the piece, how much are you getting paid, etc.

If you want to learn about contracts check this site out.

Personally, I don't move a finger until the contract is signed and I'm paid the first half of the total payment. And this isn't rare, it's pretty standard.

Honestly, I can tell you that the best you can do right now is turning down the offer and focusing on developing your skills further, the better your skills are, the easier it will be finding serious clients and companies that treat you and your work with respect. My own experience is that you won't regret it, because in this career you'll find this same offer over and over again. There will be a point where your inbox will be full of emails with shady offers like this! And you'll just roll your eyes and delete them. Trust me, I've been doing that a lot the past few years.

With sites like Kickstarter and Indiegogo, a lot of people are trying to push their own projects, so this has become extremely common. Everybody and their mothers are "making a game" or publishing a comic book.

That you need exposure? This platform is giving you exposure, so does Facebook, ArtStation, Drawcrowd, CGSociety, etc, etc, etc. Getting an unpaid gig for an obscure product that will more likely fail to get founded, isn't exactly "getting a lot of exposure", more so, even if the product had a large audience, regular people don't care about the artists, unless they're artists themselves, in which case you'll be known indeed as "the amateur who works for free because she/he doesn't know better".

That you need experience? Focus on developing and honing your skills on your own, then, and while you're at that learn about the business, too, because this is the reason why so many practices like spec work abound in our field, because we, artists, have it hard when it comes to business and finances, we don't want to learn "the boring part" and we think everything is about making the best artworks. But truth is that this is a business, and you need to inform yourself properly before you jump into it, or you'll be conned and exploited.

Also, don't worry that you're not American, I'm not American either. You just need to learn about the legal aspects of the business, so you can tailor the contracts to your situation. While many clients are in America that specifically seek to outsource to other countries
(third world countries) because it's cheaper, and many even scam artists in other countries because it's easier for them to get away with it, there are many ways you can protect yourself.

Check out these two sites that have helped me a lot:

Freelancers Union


Do you have art related questions, maybe need a general critique? I might be able to help! Note me!
And be part of my next AYQ.

I still have some ArtStation invitations, send me your email address, if you want one.

* * * * *

More Entries

Preventing Injuries for Artists...
Preventing Injuries for Artists (and people who work with computers)
Hello there my fellow deviants, time for a new update. It’s a long entry, so go grab a snack and sit tight with a good posture, because there's a lot to learn here - even some anatomy. ;)
I just read about Loish’s injury on her blog, and it’s truly saddening to see a fellow artist struggling with a physical limitation that affects their workflow.
Loish is absolutely right, the body has its limits and we ought to be careful before it’s too late.
Tennis elbow, carpal tunnel syndrome, aren’t stranger terms to me, many artists and people who work with computers for many hours, tend to deal with the same conditions, some let it advance to the stage where the only treatment is surgery, which can potentially reduce mobility and destroy an illustrator’s career.
Resources Library
Ho ho ho I bring you early presents this year, my resources library updated with links to downloads.
-------- RESOURCES -------


Blur's good brush 4.0  by Xueguo Yang
Blur's good brush 4.5  by Xueguo Yang
Blur's good brush 5.1  by Xueguo Yang
Blur's good brush 6.0  by Xueguo Yang
Barontieri (Thierry Doizon)
Texture Brushes by Alectorfencer
Tips for Life Studies
I really enjoy making life studies, it's one of those things that allow you to really observe and understand what you're seeing. I've done way more than you'll find on my gallery, since I'm lazy to scan my sketchbooks, but one of my favorite activities is going out from time to time, sketchbook at hand, and drawing people, buildings, trees, etc.
You learn so much from it, from how different materials work, to how lighting affects the image. And it's more what you can learn from this experience compared to studying photos (which is an absolutely a valid tool, too, that I use as well), but with photography you miss many elements inherent to life study.
So here there are few tips that I learned and have helped me a great deal.
Choose your lighting adequately: more often than not, I choose artificial lighting over sunlight. The reason is simple; you might spend many hours there, meaning the lighting will change.
It's always better if you hav


Referencing? A short guide on using references... by Ros-KovacMaking of Zeratul by Ros-KovacPainting a Life Study by Ros-Kovac


Hilda by Ros-Kovac
I've expressed my thoughts in regards to the female representation in fantasy settings, few times in the past.

In short: I understand why artists make depictions of women that focus on showing off her body, instead of armor protection; I get the appeal of making huge breasted girls in high heels, that can magically kick ass. I totally support the right of artists of making chainmail bikinis, especially when they don't have any say in the design, because they're hired and respond to an Art Director. However, the fact that I get it and don't demand for them to stop, in the name of what I consider appropriate, doesn't mean that I like the bikini armor, or the bimbo that only serves as eye candy to sell a rather mediocre product.

Instead of whining about "why no one makes female warriors that I, as a woman, find appealing!?", I took on the task of creating a rather simple design of a woman that could potentially kick ass, but still appealed to what I find physically/visually attractive as an artist - mostly because I like painting attractive people, and this is a personal work, so I just have to please myself for once! - and that's how Hilda was born.

"Hilda" was just a quick name that came to mind after finishing the work, since "Generic barbarian woman" was too bland for a title. I mostly focused on the aesthetics aspects, especially the armor, taking into consideration what I expressed above, my parameters were:

- Light armor that allows movement, shows some skin, and still protects some. I figured it was better to compensate for the lack of armor, with a shield and at least cover her other arm, for more protection, so she can charge with both sides, if needed.

- No high heels, because who can run, jump and kick ass with those things, especially in irregular soil? Flat boots seem more appropriate.

- I wanted to show cleavage and the dreaded midriff, because why the hell not? but truth is something more skimpy would actually make her boobs bounce out the top at any vigorous movement, unless they were bound which defeats the purpose of showing cleavage (if you have boobs, you know what I'm talking about). So I made this two-layers top: black soft fabric inner layer, and some soft leather on the top. No metal boobs, no weird physics-defying strap thingies.
- I can't for the life of me picture myself wandering in a forest/field/mountain, wearing just a skirt... or worse a bikini. So she has pants!

- I still wanted to make a conventional beautiful face, without adding loads of makeup, or looking like she had never been in a battle, so the scars and toned muscles seemed to work well to give her the badass vibe, I wanted to convey.

- No fancy swords. This is something I can blame on watching stuff like this.…

This is by no means an attempt at a statement, lecturing or trying to tell people this is the right thing to do with female characters, it was simply, a very fun exercise I made between client works, which had been occupying my entire time lately.

Hopefully, I'll be able to submit more of what I've been doing with client work very soon; and work on more personal stuff like this.

Thanks in advance for your comments and favs.


CGPortfolio | Carbonmade | ArtStation | Comissions Info
Tharris dan'Ordo by Ros-Kovac
Tharris dan'Ordo
Another character commissioned, I did last month. Probably you can recognize the background, as it was commissioned by the same client, heh.

Igor Adislav. Commission by Ros-KovacDmitri Adislav - Commission by Ros-Kovac

CGPortfolio | Carbonmade | ArtStation | Comissions Info
Francis 'Five-O' McAuley by Ros-Kovac
Francis 'Five-O' McAuley
Badass character I got commissioned to paint. This was a good challenge, due the perspective, which left me scratching my head few times during the process, but I'm so happy with the final result.

Used multiple reference shots and textures from shutterstock.

CGPortfolio | Carbonmade | ArtStation | Comissions Info
Portraits Practice by Ros-Kovac
Portraits Practice
I made these over the span of several weeks, between jobs. I had been meaning to explore different types of facial structures and skin tones for a while, and it was worth it - rather enlightening exercise. I should probably try with male faces, and different ages as well eventually, once I have the time.

I've been busy with commissions, hopefully I'll be showing some of that and more serious works soon. Meanwhile, enjoy, comment and whatnot. :heart:


Add a Comment:
KPEKEP Featured By Owner 4 days ago
Thank you dear Ros =)
(1 Reply)
LJEKC Featured By Owner Oct 3, 2014

Welcome to Pathfinder-Art :) (Smile)

(1 Reply)
KPEKEP Featured By Owner Sep 11, 2014
Thank you dear Ros , you not back in digitalartists ? 
(1 Reply)
LJEKC Featured By Owner Jul 21, 2014

Welcome to Fantasy-NPC :)


(1 Reply)
KPEKEP Featured By Owner Jul 11, 2014
Thanks Ros )
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