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=Ros-Kovac

Formerly Chaotic-AlterEgo
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About Digital Art / Professional Official Beta Tester Ros KovacFemale/Unknown Groups :icondailychallenge: #DailyChallenge
 
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Deviant for 4 Years
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Given by *Walking-Maelstrom
Statistics 151 Deviations 4,566 Comments 57,270 Pageviews

Commission Info





What do I offer?
Portraiture, illustrations, concept art for different purposes. Personal use (OCs painting, gifts, tattoo and costume design) and commercial use (book covers, posters, album and game art).

Themes I work with: scifi, dark fantasy and horror.

For prices information please contact me. The prices may vary, depending on the complexity of the image (full rendered background or plain background; style: realism or sketchy speed painting), and depending on the intended use of the piece (whether personal use or commercial use). I'll properly inform you the total price, before we start working together, and after I had read the description of your project.

Read my Terms of Service here: [link]


Contact:

You can contact me via notes or to DamagedFractal@gmail.com

What do you need before contacting me?
A solid idea of what you want, description of your project, reference images for poses and/or character appearance.

Any question? Note me.

Usage of my works

Interested in using one my works for your project? Take into consideration the following:

- I do not resell my works. This means you cannot use in any way the works commissioned by other entities, you can see these works here: [link]

- I might sell rights for redistribution over some of my personal pieces. I do not hand full rights over said works. We would establish all terms in the form of a contract, including the total payment, right to authorship, etc. Contact me privately for more information.

Want to use my works for a non commercial project? Note me first.


Featuring on other sites other than deviantart, is of course encouraged, but please people, don't crop my name off and do credit me.

Need more information respecting copyrights, check this out: [link]

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=Ros-Kovac
Ros Kovac
Artist | Professional | Digital Art
Facebook | CGPortfolio | CGHub | Homepage | Comissions Info

I assisted to the local fine art university, where I learned several traditional techniques, including: painting, sculpture, photography, videoart, performance. Eventually, I started using digital mediums (3D and photomanipulation), but it wasn't until mid 2008, that I settled for digital painting. Since, I've been doing small personal projects and honing my skills.

Since 2011, I have been working exclusively freelance. My concentration has been on aesthetics aimed at graphic marketing designs in the genres of fantasy, horror, and science fiction, the latter two my particular favorites.
Interests

Tips for Life Studies

Journal Entry: Fri Jun 7, 2013, 2:18 PM
I really enjoy making life studies, it's one of those things that allow you to really observe and understand what you're seeing. I've done way more than you'll find on my gallery, since I'm lazy to scan my sketchbooks, but one of my favorite activities is going out from time to time, sketchbook at hand, and drawing people, buildings, trees, etc.

You learn so much from it, from how different materials work, to how lighting affects the image. And it's more what you can learn from this experience compared to studying photos (which is an absolutely a valid tool, too, that I use as well), but with photography you miss many elements inherent to life study.

So here there are few tips that I learned and have helped me a great deal.

Choose your lighting adequately: more often than not, I choose artificial lighting over sunlight. The reason is simple; you might spend many hours there, meaning the lighting will change.

It's always better if you have two sources of light, in my case it's either sunlight and a lamp, or the room's global artificial light, plus a lamp. The lamp gives you more control since you can move it around the scene and find "the perfect" lighting.

There are few tutorials online for photographers respecting the setting and control of light source for different purposes. This is very helpful for painters, too, so check them out!

Experiment with the composition: arrange and rearrange the elements you're going to paint, until you feel comfortable and it looks harmonious to you. When you do this take into account not only the shapes, but also the colors.



For example in this image I didn't arrange the bottles in a particularly original way, but I wanted some sort of harmony for the colors, as it goes there's a progression: golden/yellow, green, blue/purple, pink.

Determining if your format will be oriented vertically or horizontally is fundamental for the composition, try picturing both before you set for one or the other, you might even end up going for a square format.

The background is important. This seems a no brainer, but it's a frequent mistake. If you're working with translucent materials, whatever is in the background will become part of the image. If you're working with very reflective surfaces the colors of the objects in front will reflect on it. What I'm getting to is if you set your scene carelessly, you'll be including elements you don't want on the scene. So my recommendation is that you set everything in a plain neutral background, personally I prefer grey and white, because this way you can study the colors without extreme modifications. Sunlight is great too, but remember what I mentioned above.



Set your goals: if your plan is mindlessly copying what you're seeing to achieve realism, you're in for losing your time, because you're not exploiting the chance to learn from the experience as much as you could.

What you must do is setting the goals you want to achieve with the study. For example: you want to explore how different materials work under certain circumstances. You want to learn how the muscles tense up and relax in certain pose.

My goal with the studies is exploring the ways to give the illusion of realism in my works. When you truly learn the behaviors of determinate materials, you can paint more or less realistically without referencing; more so you can bend the rules to create crazy but convincing effects.

Besides, who wants to become a machine that produces hyper realistic pieces? We already have those, they're called cameras.  

Get comfortable. Another no brainer, but sometimes you think you're comfy until you've been sitting for hours and your back and neck hurt. I always try to set my scene close to me, often on my desk beside the computer, so I don't have to be turning constantly. If you can't do that, you should by all means move your workstation so the scene is in front of you, slightly to one side.

Guides: I'm sure most of you are familiar with the guide "the human size is seven times the size of the head", use similar guides, for example: the object's length is three times the size of its base.

In order to get the angles correctly, you can draw lines with the predominant angle to use as guide for the rest.

Use your thumb to determine the angle, extending your arm completely in front of you (I'm sure you have also seen painters doing that heheh). The thumb can also help you with the sizes and proportions.

Another guide I seldom use anymore is the perspective grid, but it's very helpful for beginners who aren't familiar with perspective rules.

Working with models: this is perhaps one of the few things I can't do as often as I wish. If you find yourself in the same position, but you want to practice live anatomy try practicing with mirrors, or maybe friends and even random acquaintances. The problem with the latter option is that most people get high expectations and you can't focus on the study properly, but instead try to please the person. Another problem is that they don't have the time and get tired. This is why I prefer mirrors.

One of the basics for this type of exercise is capturing the gesture (pose for full body, expression for portraiture), try to nail the gesture with rough quick lines, do it as many times you deem necessary until you finally capture it, and only afterwards you work over this. You don't start with the arm, head, eyes or any isolated part, because you'll get the proportions and pose wrong.

If you're working with still life or landscape, then you can start with color blocks, with more or less the shape you're representing, instead of starting with lines.

Why the difference? Because the lines capture something you don't need to capture with inanimate subjects. (:

Take some photos! "All that talk about life studies and now you're saying we should take photos!?"

Yep!

Basically the photo will help you a great deal during the study in the following scenarios: your model got tired and moved. You were using sunlight as light source and you spent so much hours the lighting changed.

The photo can also help you to check your colors. In my case I tend to over saturate the colors, sampling the colors from the photo and comparing them with my own, help me to see how saturated they are, as well as other underlying colors I don't notice at first.

One thing to take into account is taking the photos from the same position you're looking at the scene. But try at least, snapping two photos from slightly different angles. Why? So you have a better sense of the depth on the scene.



Finally, practice often, practice your weakness and your strengths, but do practice.

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:iconysvyri:
=Ysvyri Jun 2, 2013  Professional Digital Artist
Thank you! What an awesome compliment! I have been struggling with my colouring process lately, but the last two of my uploads are ones where I feel like I'm getting onto the type of process and results I actually like XD
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:iconkirenbagchee:
*KirenBagchee May 6, 2013  Professional Digital Artist
Your artwork has been featured at SurrealPSD.com for Kiren's Digital Scream! Feel free and leave a comment!: [link]
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(1 Reply)
:iconobsidiandovah:
The robocain troll drawing you did was hilarious
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(1 Reply)
:iconnightbringer24:
[link]
I feel that this needs to be brought to your attention (if it hasn't already) since you make a living as a free-lance artist.
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